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[지렁이 게임] 0. 세팅AI/강화학습 2022. 6. 19. 22:21
https://www.youtube.com/watch?v=C4WH5b-EidU
유튜브에 지렁이 강화학습하는 예제가 있어서 한번 직접 구현하려고 한다.
지렁이 게임 세팅
https://github.com/rajatdiptabiswas/snake-pygame/blob/master/Snake%20Game.py
GitHub - rajatdiptabiswas/snake-pygame: A snake game written in Python using the Pygame library
:snake: A snake game written in Python using the Pygame library - GitHub - rajatdiptabiswas/snake-pygame: A snake game written in Python using the Pygame library
github.com
깃허브에서 소스를 조금 수정했다.
""" Snake Eater Made with PyGame """ import pygame, sys, time, random # Difficulty settings # Easy -> 10 # Medium -> 25 # Hard -> 40 # Harder -> 60 # Impossible-> 120 difficulty = 25 # Window size frame_size_x = 720 frame_size_y = 480 # Checks for errors encountered check_errors = pygame.init() # pygame.init() example output -> (6, 0) # second number in tuple gives number of errors if check_errors[1] > 0: print(f'[!] Had {check_errors[1]} errors when initialising game, exiting...') sys.exit(-1) else: print('[+] Game successfully initialised') # Initialise game window pygame.display.set_caption('Snake Eater') game_window = pygame.display.set_mode((frame_size_x, frame_size_y)) # Colors (R, G, B) black = pygame.Color(0, 0, 0) white = pygame.Color(255, 255, 255) red = pygame.Color(255, 0, 0) green = pygame.Color(0, 255, 0) blue = pygame.Color(0, 0, 255) # FPS (frames per second) controller fps_controller = pygame.time.Clock() # Game variables snake_pos = [100, 50] snake_body = [[100, 50], [100-10, 50], [100-(2*10), 50]] food_pos = [random.randrange(1, (frame_size_x//10)) * 10, random.randrange(1, (frame_size_y//10)) * 10] food_spawn = True direction = 'RIGHT' change_to = direction score = 0 bestScore = 0 Gen = 1 # Game Over def game_over(): # my_font = pygame.font.SysFont('times new roman', 90) # game_over_surface = my_font.render('YOU DIED', True, red) # game_over_rect = game_over_surface.get_rect() # game_over_rect.midtop = (frame_size_x/2, frame_size_y/4) # game_window.fill(black) # game_window.blit(game_over_surface, game_over_rect) # show_score(0, red, 'times', 20) # pygame.display.flip() # time.sleep(3) # pygame.quit() # sys.exit() global snake_pos, snake_body, score, direction, change_to, food_pos, bestScore snake_pos = [100, 50] snake_body = [[100, 50], [100 - 10, 50], [100 - (2 * 10), 50]] if (bestScore <= score): bestScore = score score = 0 direction = 'RIGHT' change_to = direction food_pos = [random.randrange(1, (frame_size_x // 10)) * 10, random.randrange(1, (frame_size_y // 10)) * 10] # Score def show_score(choice, color, font, size): score_font = pygame.font.SysFont(font, size) score_surface = score_font.render('Score : ' + str(score) + " Best : " + str(bestScore) + " Gen : " + str(Gen), True, color) score_rect = score_surface.get_rect() if choice == 1: score_rect.midtop = (score_rect[2] / 2 + 10, 10) else: score_rect.midtop = (frame_size_x/2, frame_size_y/1.25) game_window.blit(score_surface, score_rect) # pygame.display.flip() # Main logic while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Whenever a key is pressed down elif event.type == pygame.KEYDOWN: # W -> Up; S -> Down; A -> Left; D -> Right if event.key == pygame.K_UP or event.key == ord('w'): change_to = 'UP' if event.key == pygame.K_DOWN or event.key == ord('s'): change_to = 'DOWN' if event.key == pygame.K_LEFT or event.key == ord('a'): change_to = 'LEFT' if event.key == pygame.K_RIGHT or event.key == ord('d'): change_to = 'RIGHT' # Esc -> Create event to quit the game if event.key == pygame.K_ESCAPE: pygame.event.post(pygame.event.Event(pygame.QUIT)) # Making sure the snake cannot move in the opposite direction instantaneously if change_to == 'UP' and direction != 'DOWN': direction = 'UP' if change_to == 'DOWN' and direction != 'UP': direction = 'DOWN' if change_to == 'LEFT' and direction != 'RIGHT': direction = 'LEFT' if change_to == 'RIGHT' and direction != 'LEFT': direction = 'RIGHT' # Moving the snake if direction == 'UP': snake_pos[1] -= 10 if direction == 'DOWN': snake_pos[1] += 10 if direction == 'LEFT': snake_pos[0] -= 10 if direction == 'RIGHT': snake_pos[0] += 10 # Snake body growing mechanism snake_body.insert(0, list(snake_pos)) if snake_pos[0] == food_pos[0] and snake_pos[1] == food_pos[1]: score += 1 food_spawn = False else: snake_body.pop() # Spawning food on the screen if not food_spawn: food_pos = [random.randrange(1, (frame_size_x//10)) * 10, random.randrange(1, (frame_size_y//10)) * 10] food_spawn = True # GFX game_window.fill(black) for pos in snake_body: # Snake body # .draw.rect(play_surface, color, xy-coordinate) # xy-coordinate -> .Rect(x, y, size_x, size_y) pygame.draw.rect(game_window, green, pygame.Rect(pos[0], pos[1], 10, 10)) # Snake food pygame.draw.rect(game_window, white, pygame.Rect(food_pos[0], food_pos[1], 10, 10)) # Game Over conditions # Getting out of bounds if snake_pos[0] < 0 or snake_pos[0] > frame_size_x-10: game_over() if snake_pos[1] < 0 or snake_pos[1] > frame_size_y-10: game_over() # Touching the snake body for block in snake_body[1:]: if snake_pos[0] == block[0] and snake_pos[1] == block[1]: game_over() show_score(1, white, 'consolas', 20) # Refresh game screen pygame.display.update() # Refresh rate fps_controller.tick(difficulty)